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RULES: LOWBALL
Lowball is draw poker with the lowest hand winning the pot. Each player
is dealt five cards facedown, after which there is a betting round.
Players are required to open with a bet or fold. The players who remain in
the pot after the first betting round now have an option to improve their
hand by replacing cards in their hands with new ones. This is the draw.
The game is normally played with one or more blinds, sometimes with an
ante added. Some betting structures allow the big blind to be called;
other structures require the minimum open to be double the big blind. In
limit poker, the usual structure has the limit double after the draw (
Northern California is an exception). The most popular forms of lowball
are ace-to-five lowball (also known as California lowball), and
deuce-to-seven lowball (also known as Kansas City lowball). Ace-to-five
lowball gets its name because the best hand at that form is 5-4-3-2-A.
Deuce-to seven lowball gets its name because the best hand at that form is
7-5-4-3-2 (not of the same suit). For a further description of the forms
of lowball, please see the individual section for each game.
1. The rules governing misdeals for Hold'em and other button games will
be used for lowball. These rules governing misdeals are reprinted here for
convenience. “The following circumstances cause a misdeal, provided
attention is called to the error before two players have acted on their
hands:
(a) The first or second card of the hand has been dealt faceup or
exposed through dealer error. (b) Two or more cards have been exposed
by the dealer. (c) Two or more extra cards have been dealt in the
starting hands of a game. (d) An incorrect number of cards has been
dealt to a player, except the button may receive one more card to complete
a starting hand. (e) The button was out of position. (f) The first
card was dealt to the wrong position. (g) Cards have been dealt out of
the proper sequence. (h) Cards have been dealt to an empty seat or a
player not entitled to a hand. (i) A player has been dealt out who is
entitled to a hand. This player must be present at the table or have
posted a blind or ante.”
2. In limit play, a bet and four raises are allowed in
multihanded pots.
3. As a new player, you have two options:
(a) To wait for the big blind. (b) To kill the pot for double the
amount of the big blind.
4. In a single-blind game, a player who has less than
half a blind may receive a hand. However, thenext player is obligated to
take the blind. If the all-in player wins the pot or buys in again, that
player will then be obligated to either take the blind on the next deal or
sit out until due for the big blind.
5. In single-blind games, half a blind or more
constitutes a full blind.
6. In single-blind games, if you fail to take the
blind, you may only be dealt in on the blind.
7. In multiple-blind games, if for any reason the big
blind passes your seat, you may either wait for the big blind or kill the
pot in order to receive a hand. This does not apply if you have taken all
of your blinds and changed seats. In this situation, you may be dealt in
as soon as your position relative to the blinds entitles you to a hand
(the button may go by you once without penalty).
8. Before the draw, whether an exposed card must be
taken depends on the form of lowball being played; see that form. (The
player never has an option.)
9. On the draw, an exposed card cannot be taken. The
draw is completed to each player in order, and then the exposed card is
replaced.
10. A player may draw up to four consecutive cards. If
a player wishes to draw five new cards, four are dealt right away, and the
fifth card after everyone else has drawn cards. If the last player wishes
to draw five new cards, four are dealt right away, and a card is burned
before the player receives a fifth card.
11. Five cards constitute a playing hand; more or
fewer than five cards after the draw constitutes a fouled hand. Before the
draw, if you have fewer than five cards in your hand, you may receive
additional cards, provided no action has been taken by the first player to
act (unless that action occurs before the deal is completed). However, the
dealer position may still receive a missing fifth card, even if action has
taken place. If action has been taken, you are entitled on the draw to
receive the number of cards necessary to complete a five-card hand.
12. You may change the number of cards you wish to
draw, provided:
(a) No card has been dealt off the deck in response to your request
(including the burncard). (b) No player has acted, in either the
betting or indicating the number of cards to be drawn, based on the number
of cards you have requested.
12. If you are asked how many cards you drew by
another active player, you are obligated to respond until there has been
action after the draw, and the dealer is also obligated to respond. Once
there is any action after the draw, you are no longer obliged to respond
and the dealer cannot respond.
13. Rapping the table in turn constitutes either a
pass or the declaration of a pat hand that does not want to draw any
cards, depending on the situation.
14. Cards speak (cards read for themselves). However,
you are not allowed to claim a better hand than you hold. (Example: If a
player calls an "8", that player must produce at least an "8" low or
better to win. But if a player erroneously calls the second card
incorrectly, such as "8-6" when actually holding an 8-7, no penalty
applies.) If you miscall your hand and cause another player to foul his or
her hand, your hand is dead. If both hands remain intact, the best hand
wins. If a miscalled hand occurs in a multihanded pot, the miscalled hand
is dead, and the best remaining hand wins the pot. For your own
protection, always hold your hand until you see your opponent's cards.
15. Any player spreading a hand with a pair in it must
announce "pair" or risk losing the pot if it causes any other player to
foul a hand. If two or more hands remain intact, the best hand wins the
pot.
"Robert's Rules Of Poker" by Robert Ciaffone
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